Isaac Macpherson Jaynes

Logo

BSc Mathematics from The University of British Columbia Vancouver

Intermediate Software Engineer at Thales CPL (formerly Imperva)

View My LinkedIn Profile

View My GitHub Profile

Rogue

Project description: Ascii styled games inspired by the original Rogue game. Created using Java from scratch. Worked on as a passion project in 2016 and 2017. Saved each version periodically locally as a primitive form of version control, before I learned about GIT.


Main menu


First floor


Info screen


Alternate renderer


Tile editor


Changelog

Current Version: 17.02.20

———17.02.20———

———17.02.10———

-general improvements -added level system -fixed hud -added resizeablity for different resolutions

———17.02.05———

-general improvements -fixed hud

———17.02.02———

-general improvements

———17.02.01———

-general improvements

———17.01.23———

-improved render/update line -added check for successful creation/execution of Constructors -improved map generation -added “natural” tiles

———17.01.19———-

-tried to implement enemy system, but broke render/ update line in the process -reverted to 18.1.17

———17.01.18———-

-Updated/improved FOV -added FOV for entities -cleaned up code

———17.01.17———-

-implemented FOV

———17.01.02———-

———16.12.31———-

———16.12.10———-