BSc Mathematics from The University of British Columbia Vancouver
Intermediate Software Engineer at Thales CPL (formerly Imperva)
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Project description: Ascii styled games inspired by the original Rogue game. Created using Java from scratch. Worked on as a passion project in 2016 and 2017. Saved each version periodically locally as a primitive form of version control, before I learned about GIT.
Main menu
First floor
Info screen
Alternate renderer
Tile editor
Current Version: 17.02.20
———17.02.20———
———17.02.10———
-general improvements -added level system -fixed hud -added resizeablity for different resolutions
———17.02.05———
-general improvements -fixed hud
———17.02.02———
-general improvements
———17.02.01———
-general improvements
———17.01.23———
-improved render/update line -added check for successful creation/execution of Constructors -improved map generation -added “natural” tiles
———17.01.19———-
-tried to implement enemy system, but broke render/ update line in the process -reverted to 18.1.17
———17.01.18———-
-Updated/improved FOV -added FOV for entities -cleaned up code
———17.01.17———-
-implemented FOV
———17.01.02———-
———16.12.31———-
———16.12.10———-